![]() ![]() ![]() So I’m not going spoil anything else! I already gave you a free tip of where you need to go to escape, figure the rest out yourself. Reaching and interacting with Snooty and its surroundings will give you an idea of what you need to do to escape. H.M.P Offshore is unique in the fact its the only classic prison level to have and additional single player escape route in the form of Snooty the Dolphin, which can be seen dawdling on the surface of the ocean from the bottom of the map on the first floor. Call of Snootyĭescription: Escape H.M.P Offshore on Snooty the Dolphin. The escapes from the transport prisons does NOT count towards this achievement. You can view which escapes you haven’t performed yet by viewing your criminal profile from the main menu. To avoid confusion the word “unique” in this achievement is referring to all different escapes possible in any of the classic prisons not just the unique single player escape method for each level. ![]() I’ve Got A Cunning Planĭescription: Perform 7 unique escapes across all classic prisons. Recognizing the guard patrol patterns can also make these levels easier. Also, don’t worry about not having enough intellect to craft items, that stat is set to 70 at the start of all these levels, allowing you to craft everything available. ![]() Find what you need and where to go quickly and you’ll escape. Each escape route requires specific materials, all of which are scavenged from desks scattered around the levels. You are also prohibited from leaving your cell, getting caught outside of it will prompt guards to immediately attack you on sight, after which you are escorted back to your cell if you fall in combat, instead of the infirmary, so heat doesn’t matter in these levels.Īll of these levels are small and compact with two ways to escape via unique single player and two ways via multiplayer all of which are relatively easy to find and shouldn’t take long. What makes these prisons different from the 7 standard classic prisons is that you have limited amount of time to complete your escape before the transport prison reaches its destination, causing you to automatically fail. The three base game transport prisons are Cougar Creek Railroad, H.M.S Orca, and Air Force Con. The Mobile Escapistĭescription: Escape from all 3 of the base game transport prisons. If you truely don’t care about ruining your experience in this game, or are struggling with a particular prison, there are plenty of sources elsewhere here on steam and across the internet on how to pull off each escape without a hitch. Part of the experience of this game is to find these methods of escape and experience it yourself, hence why I didn’t plaster the previous achievements with spoilers on how to escape. And stop expecting like I am going to directly tell you step by step how to escape each prison! This is an achievement guide, not a walkthrough guide. Once you have done that find and craft the essential materials needed, if necessary, for getting out the unique single player or multiplayer means. Explore the prisons, find out where you need to go to escape. And there are payphones scattered across the levels as well, each having at least one escape tip for breaking out either the unique single player method or the multiplayer method in exchange for money (50 gold per tip, If I recall correctly). The introduction always shows at least one potential means of escape at the end, whether its single player or multiplayer. There are plenty of tips given in-game when you begin any level on how to possibly escape. The last is a multiplayer escape which can only be done with more than one player obviously most of these escapes are often sealed off in areas that can only be accessed through multiplayer anyhow. The second is a unique single player method that is specifically designed for escaping on a particular map. The first is a standard perimeter breach which is escaping by going off the map from the prison boundries, although some prisons have a unique layout where you can’t just waltz off the map anywhere, and you’ll have to find an explicit means of escaping the map on those levels. There are three ways to escape from all the classic prisons (except for H.M.P Offshore, that one has four). Prison Breakout Related Achievements (8)ĭescription: Escape the Center Perks 2.0 Prison.ĭescription: Escape the Rattlesnake Springs Prison.ĭescription: Escape the K.A.P.O.W Camp Prison.ĭescription: Escape the H.M.P Offshore Prison.ĭescription: Escape the Fort Tundra Prison.ĭescription: Escape the U.S.S Anomaly Prison. Below you will find all the achievements in the game neatly organized into coresponding categories with tips necessary to unlocking all 40 of them. And welcome to my guide on how to earn all achievements in “The Escapists 2”. Prison Breakout Related Achievements (8). ![]()
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